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MindsEye: A Launch Marred by Controversy and Questionable Choices

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The release of MindsEye, the debut title from former Grand Theft Auto producer Leslie Benzies’ studio Build a Rocket Boy, should have been a triumphant moment. Instead, its June 10, 2025 launch has become a case study in how not to handle a game’s arrival. Here’s the unfolding story of its troubled reception. As always, follow NerdNet for updates.

1. The CEO, The Bot Farm Claims, and Mounting Distrust

Before release, Build a Rocket Boy co-CEO Mark Gerhard set a combative tone. Responding to negative previews, Gerhard claimed on Discord that a “concerted effort” was underway to “trash the game,” later blaming “bot farms posting negative comments”. This unsupported accusation – combined with executive departures just weeks before launch – fueled player skepticism and damaged studio credibility.

2. The Review Blackout and Leak Takedowns

In an unprecedented move, Build a Rocket Boy sent out zero review codes to critics. Their justification – “We want everyone to experience the story together without bias” – left players reliant on:

The Patch Whiplash: The studio warned Xbox players the crucial day-one patch wouldn’t be ready at launch, then abruptly reversed course hours later, further eroding trust.

3. Early Player Reactions: Confusion and Criticism

With the game now live, early user sentiment leans heavily negative:

  • Technical Woes: Players report persistent performance issues and bugs despite patches
  • Dated Gameplay: Mechanics feel like a mid-tier 2014 release with common descriptors: “janky,” “generic,” and “GTA V DLC”
  • Identity Crisis: Confusion reigns about whether it’s a linear story, open world, or creation tool. The open world feels particularly underbaked and empty
  • Creation Tools (The Silver Lining?): The PC-exclusive Build.MindsEye suite shows potential but remains complex and disconnected from the campaign
  • The “AA” Defense: Some suggest managing expectations:*”It’s a $40 AA game with ambition but flaws. Wait for a sale if you loved messy 360-era titles.”* – Reddit user

4. The Roadmap Dilemma

Announcing a detailed post-launch roadmap with both free updates (missions, multiplayer) and Premium Passes (paid missions/cosmetics) before proving the $60 base game’s value sparked backlash about premature monetization.

5. The Verdict So Far

As of launch day:

  • The Metacritic page still lacks critic reviews
  • Steam reviews sit at “Mixed” with players citing:“Feels like 70% of a game. CEO blaming bots instead of fixing it is unreal.”

“Creation tools could save it, but the main campaign isn’t worth $60.”

Table: MindsEye Launch Controversy Timeline

TimelineEventReception Impact
May 2025Negative YouTube previews surfaceEarly gameplay skepticism
Late May 2025Gameplay leaks emergeReports of bugs and empty worlds
Early June 2025CEO claims “bot farms”; executives departMajor credibility loss
June 3-9, 2025No review codes; aggressive leak takedownsPerception of hiding the game
June 9, 2025Xbox patch initially delayedTechnical confidence shaken
June 10, 2025Launch dayFocus on jank, identity confusion; creation tools seen as potential savior

The Takeaway: MindsEye arrives buried under self-inflicted wounds. The combination of suppressed reviews, hostile CEO rhetoric, technical issues, and generic gameplay has created massive trust barriers. While creation tools offer long-term potential, the prevailing player advice is clear: “Wait for deep discounts and major patches”.

Josh McDarris
Josh McDarrishttps://thenerdnet.io
Josh is a veteran of the video production industry, an actor, well-rounded nerd, and YouTuber, covering creative how-tos, tech, and movies.
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