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The release of MindsEye, the debut title from former Grand Theft Auto producer Leslie Benzies’ studio Build a Rocket Boy, should have been a triumphant moment. Instead, its June 10, 2025 launch has become a case study in how not to handle a game’s arrival. Here’s the unfolding story of its troubled reception. As always, follow NerdNet for updates.
1. The CEO, The Bot Farm Claims, and Mounting Distrust
Before release, Build a Rocket Boy co-CEO Mark Gerhard set a combative tone. Responding to negative previews, Gerhard claimed on Discord that a “concerted effort” was underway to “trash the game,” later blaming “bot farms posting negative comments”. This unsupported accusation – combined with executive departures just weeks before launch – fueled player skepticism and damaged studio credibility.
2. The Review Blackout and Leak Takedowns
In an unprecedented move, Build a Rocket Boy sent out zero review codes to critics. Their justification – “We want everyone to experience the story together without bias” – left players reliant on:
- Controlled previews from select YouTubers highlighting bugs and shallow gameplay
- Leaked early footage showing an “unfinished” game with poor combat feedback and empty worlds
- Aggressive copyright takedowns that nuked leaked content (even entire channels)
The Patch Whiplash: The studio warned Xbox players the crucial day-one patch wouldn’t be ready at launch, then abruptly reversed course hours later, further eroding trust.
3. Early Player Reactions: Confusion and Criticism
With the game now live, early user sentiment leans heavily negative:
- Technical Woes: Players report persistent performance issues and bugs despite patches
- Dated Gameplay: Mechanics feel like a mid-tier 2014 release with common descriptors: “janky,” “generic,” and “GTA V DLC”
- Identity Crisis: Confusion reigns about whether it’s a linear story, open world, or creation tool. The open world feels particularly underbaked and empty
- Creation Tools (The Silver Lining?): The PC-exclusive Build.MindsEye suite shows potential but remains complex and disconnected from the campaign
- The “AA” Defense: Some suggest managing expectations:*”It’s a $40 AA game with ambition but flaws. Wait for a sale if you loved messy 360-era titles.”* – Reddit user
4. The Roadmap Dilemma
Announcing a detailed post-launch roadmap with both free updates (missions, multiplayer) and Premium Passes (paid missions/cosmetics) before proving the $60 base game’s value sparked backlash about premature monetization.
5. The Verdict So Far
As of launch day:
- The Metacritic page still lacks critic reviews
- Steam reviews sit at “Mixed” with players citing:“Feels like 70% of a game. CEO blaming bots instead of fixing it is unreal.”
“Creation tools could save it, but the main campaign isn’t worth $60.”
Table: MindsEye Launch Controversy Timeline
Timeline | Event | Reception Impact |
---|---|---|
May 2025 | Negative YouTube previews surface | Early gameplay skepticism |
Late May 2025 | Gameplay leaks emerge | Reports of bugs and empty worlds |
Early June 2025 | CEO claims “bot farms”; executives depart | Major credibility loss |
June 3-9, 2025 | No review codes; aggressive leak takedowns | Perception of hiding the game |
June 9, 2025 | Xbox patch initially delayed | Technical confidence shaken |
June 10, 2025 | Launch day | Focus on jank, identity confusion; creation tools seen as potential savior |
The Takeaway: MindsEye arrives buried under self-inflicted wounds. The combination of suppressed reviews, hostile CEO rhetoric, technical issues, and generic gameplay has created massive trust barriers. While creation tools offer long-term potential, the prevailing player advice is clear: “Wait for deep discounts and major patches”.